

- #Black ops 1 gsc studio download how to#
- #Black ops 1 gsc studio download install#
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- #Black ops 1 gsc studio download code#
Note 2: If the app won’t run, install the.NET Framework 4.5.
#Black ops 1 gsc studio download code#
Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions) Note: If the installation fail, disable your antivirus, the program is a bit protected to hide the code source. Credit(s): dtx12 (compiler), Kokole and Nukem.Report all bugs and leave your suggestions here: Latest build: 16.2.15.0 Latest changelog: – Support CCAPI 2.60+ – Support any steam/redacted updates. – To give the project easily, select the options « Export the project to share » and give the file, people need to click on « Inject a.gscr file ». – If you want inject a compiled gsc create the same folder than the gsc, like this: maps/mp/_art.gsc, and drop the « maps » to the popup, that’s just an exemple. – Don’t inject a project if you are in-game, inject it in pre-game, else the game will be frozen. Important: – If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly. – Look the video (or just the part ‘Overview’ at 4:23) for more examples. – Save the entire project (ctrl+maj+s), and inject (ctrl+i). – Create a new project (ctrl+o), select the mode multiplayer or zombie.

#Black ops 1 gsc studio download how to#
How to use it?: – Connect to your desired target. – Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits). – Themes are available in ‘White’ (unfinished) and ‘Black’ (Initial) – Works on Multiplayer and Zombies. – Setup to use the application more easily. – Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion. (can be disabled) – Predefined functions (like iprintln ect) for completion, will be updated the next time, it’s just in BETA. (can be disabled) – Popup completion helper on key pressed, available for each variable using ‘self’ and ‘level’, it works also for functions. – Inject your GSC projects directly to the selected target. – Inject an external GSC already compiled. – Edits GSC’s with the editor and with the syntax of the ‘GSC’. – Create projects with the possibility to create multiple virtual GSC’s to have your code clean and organized.
#Black ops 1 gsc studio download update#
– Auto updater to know when an update come out. – Add/Rename/Delete a GSC from a project. I hope this program will help people to doing research much easier for GSC’s. This application should have been published 1 months ago, but i didn’t have the time, and i tried to find the maximum of bugs before a release. If someone reverses it, it’s not a problem i don’t care because when i’m programming c#, it’s not to keep the code secret, then if someone needs help (offsets ect) just ask me. Black Ops 2 - GSC Studio For PS3/XBOX/PC Today i show you my old project now finished for the public with a video: History: I started to create this. GSC Studio| 1.19 Bo2 GSC Menu| Ps3 DEX + Downloads! - Duration: 2:57. How to Use GSC Studio BO2 ( PS3 ) +Download Modified ModzZ. The app is crypted, i need to think yet if i release the source or not, then i’ve obfuscated it for the moment. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets.


Some bugs can occur, if you find a bug, tell me. Recently, i saw the compiler finished and converted to console, then i said « Why not release my editor finally? Gsc Studio 1.19 Downloadĭuring these months, when i had the time i worked on it, but not everyday. I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn’t working, like the return of a ‘waittill’ for a player) but i started to make an editor for myself, and test some stuff. Black Ops 2 - GSC Studio For PS3/XBOX/PC Today i show you my old project now finished for the public with a video: The xbox part begin at 1:05 History: I started to create this project 6 months ago, when i saw dtx12’s compiler for the first time.
